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Old Dec 27, 2007, 10:37 PM // 22:37   #1
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Default Bounties, blessings, etc. zone with you

Self-explanatory. Every time you zone into a new explorable area, your blessing or any effects on you (like enchantments) don't stay, yet death penalty does. So I think if one stays, they all should. Or get rid of them all.

The same goes for kill count while farming in GWEN in dungeons. Each level resets the counter, and I don't think it should (though I guess it doesn't really matter in the end, since it does the same thing anyway, but you do lose your hunt rank buffs and such if you go to a different level).

Last edited by Tender Wolf; Jan 13, 2008 at 03:51 AM // 03:51..
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Old Dec 28, 2007, 01:07 AM // 01:07   #2
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At least inside dungeons.
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Old Dec 28, 2007, 02:59 AM // 02:59   #3
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Agreed for inside dungeons, and from explorable to explorable.
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Old Dec 28, 2007, 06:35 AM // 06:35   #4
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Fair enough,

/signed.
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Old Dec 28, 2007, 02:46 PM // 14:46   #5
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/signed. Dunno why it wasn't like this before.
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Old Dec 28, 2007, 02:57 PM // 14:57   #6
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/not signed

Its fine just the way it is.
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Old Dec 28, 2007, 03:11 PM // 15:11   #7
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/signed for inside dungeons

a dungeon should be considered 1 area even though there are multiple floors
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Old Dec 28, 2007, 03:26 PM // 15:26   #8
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/signed for inside dungeons, easier grind is nice.

leave area, kill a group, go to second dungeon level, kill group, go to first level of the dungeon kill group again....ftw.
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Old Dec 28, 2007, 04:30 PM // 16:30   #9
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/not signed
The only real thing that people would want to keep up are consumables. Just dont use one when you are about to zone simple as that
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Old Dec 29, 2007, 04:03 AM // 04:03   #10
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/signed

As long as its removed when you enter towns.

Cause I hate it when I get the +3 thing after all the enemies are dead.

Makes me wanna cry.

And implode.
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